And there’s no such thing as a bug-free computer program, especially when event management is involved. I’ve yet to see that happen, but I can’t rule it out as a possibility. Scent gets a general scan of the collective wounded status of the other group to decide whether to press the advantage (“they’re bleeding! Source code is included in both download packages. Finally will loot module of DA cause performance issues? The player is the Sole Survivor of Vault 111, who emerges 210 years to the day and time after the Great War. It’s designed to be. I've shown you guys how to make Fallout 4 scary, terrifying, and even a more survivalist experience with the use of Fallout 4 mods. Q: How does the no-F4SE version differ from the main version? Please use Fallrim to clean your save, and then make sure you’re updated to the latest version of PA-NPC. 5. Went and started Railroad instead. Fallout 4: 5 Reasons To Take Over Nuka-World (& 5 Why All Raiders Should Die) The best thing about Fallout 4 DLC Nuka-World is the player has a chance to be evil. Some of these are questions I’ve already been asked. See question above, about unexplained hostile NPCs. I want combat to feel fast paced and deadly, with cover being important and no bullet sponges. In practice, Disciples are sadists, preying on the weak not merely for sustenance, but also sport. Something’s banging against a scripted scene and/or quest that requires a specific fight to happen a certain way. Once again, if so, let me know and I can either fix it or code around it. Because nexus texture packs don't cover all areas, I use the bethesda pack together with Vivid Fallout to have the best of both #2. How about Skyrim/FO3/FNV? Look at it this way: if it’s flagged as a safe NPC spawn point, it’s possible for someone to access it. DC Security (and both other friendly guard factions) fight as Minutemen, as do the Triggermen. # This file was automatically generated by Mod Organizer. It’s fairly difficult this way to say the least as there’s just never enough ammo and getting into it with a pack of gunners or even a single turret requires actual tactics and cover. You’d likely have to be trying to crash it to make it dump. NPC Level Scaling sounds nice and I know BLD and other overhauls do this. Not at all. Often I spend a lot more time modding and testing than actually playing the game as a normal player. What should I do? This seems to eliminate nearly all molotov throwing indoors. This means that some will use PA tactics and some won’t. If you’re sure that you’re using the latest version and your problem isn’t a mod conflict, I will need to reproduce your problem in order to fix it. Or the folks at Covenant. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop. Most combat overhauls – range, accuracy, etc. The more NPCs you have on the field, the more likely the dump will happen. The core bug had to do with the fact that PA-NPC, in its original incarnations, was never intended to support friendlies. every 10-20 min, 15-30 min, etc.) When a PA-enabled NPC dies, the script shuts down for that NPC, unregistering for all its events. If so i would highly recommend it. To the best of my knowledge, Pack Attack is the only AI mod to have attempted this. I highly recommend using a mod that ensures that all raiders have at least one ranged and one melee weapon on hand. You’re likely to see this especially in places like Fort Hagen. Q: Is PA-NPC safe to merge with other mods? However, the Disciples see it as an inherently hostile place, where the only way to survive is to be brutal, violent, and unflinching. Anything outside of the scope is a distraction from it, weakening the project as a whole and possibly creating rabbit holes to lose myself in. Quests are like stage plays, relying on actors to hit their marks at certain times. PA-NPC does not attach its script to any unique actor or anyone belonging to CompanionFaction. I would much rather use RGBO and Loot Logic over those. Q: Why is the Main release a more current version than the no-F4SE release? Mainly I dig really complicated games with fairly esoteric strategic mechanics. I’m not really sure, either. The other possibility is that the random script is being hung up by an infinite loop somewhere. 2. And so on. The most I’ve tested either mod with so far is about 12 raiders (for PA-NPC) and 30 dogs (for PA) at once, and have found no performance problems whatsoever. Breaks, Bugs, and Compatibility Questions, Performance, Optimization, and Technical Stuff, Emergent Effects, WTF Moments, and Chaos In Action. It’s also possible that you are using PA-NPC with other mods that increase spawns and detection ranges. Permissions and credits Author's instructions - I used textures for the eyes from Cathymeow's "super natural eye pack" mod. First of all, BE POLITE. I’m probably at least twice the age of the average Nexus user. If anyone can, then with some ingenuity, everyone can. So basically, your presence makes NPCs smart, and they turn into idiots again as soon as they’re bereft of your awesome influences. PA-NPC is going to likely change the outcome of those. For example, if a mod creates a new Brahmin NPC but uses a custom race and/or custom factions, the PA-NPC registrar has no way of accurately identifying it. This also created unwanted hostility in some tests involving PA-enabled friendly dogs. You might take out 3 raiders at the start but when you venture further into the dungeon, you might suddenly be ambushed by some raider hiding in the bathroom. Dead NPCs, such as the dead Raiders in College Square, do not have scripts attached. The player character can execute them in any ord… Q: So what exactly is the deal with the Brotherhood of Steel? Q: Does PA-NPC have any required dependencies? Performance, Optimization, and Technical Stuff They proceed through a stripped-down set of combat style rotations based mainly on their social awarenesses. PA-NPC raiders dynamically shift between ranged (guns) and melee (knifes/bare hands) attacks, depending on their appraisal of the situation. It’s not my intention to in any way denigrate that work – I’m standing on those author’s shoulders here. Last updated 28 April 2016 10:48PM. In some situations where the PANPC’s confidence has just absolutely shattered, they may fire off a fear effect that results in a panicked run and a cower. As if the 1.6 series, Pack Attack has begun assuming a third role as well: staging director. That having been said, not everything is really a bug, and I would very much appreciate if you could do a bit of leg work before reporting it. When they go melee, if they don’t have a melee weapon (or they just don’t want to use it), they resort to hand-to-hand combat. Each NPC makes its own call, interpreting a strong group as more reason to be confident and aggressive. 0.4.3. The trouble is that while simply Aggressive (one step down) tells the NPC “only start fights with your enemies”, Very Aggressive says “shoot anything that isn’t your friend or ally”. (updated 3/17/18, v1.62). Fallout 4 > General Discussions > Topic Details. You can also help pitch in, if you want to get your hands dirty on this mod. Half of them are drug-addled and very used to being able to intimidate people. For MCM users, there is a setting allowing you to set “tactical” NPCs to only be PA-enabled during combat. I have been told a lot that Immersive Fallout is super incompatible with pretty much any gameplay/stat changes. Q: Are the Pack Attack mods compatible with my version of Fallout 4? It’s not set in stone or anything, but yes. If more are noncombatants, they will join one of them. You canhold the attack button to execute a power attack; Sprinting - This gradually drains your action points. There is an alternate non-F4SE version in Optional Files. Some will start with a natural advantage there, more likely to stay true against impossible odds. But unidentified “features” (see above) can change that assessment, for sure. enabled 8:07 Both Arbitration and immersive fallout enabled damage output set at 2.5 x and incoming damage at 5x thanks to Arbitration. I actually got here via googling fallout 4 overhauls and thought I'd try to help didn't notice that sorry. Q: I have a question that you haven’t answered in this FAQ. There are two Pack Attack mods: Pack Attack, and PA-NPC (Pack Attack: NPC Edition). When they die, their molotovs are replaced. Unlike Arbitration where the whole group will swarm you at the beginning of the dungeon, in PACK, enemies will come in “waves”. Pick one and uninstall the other. Arbitration makes every enemy super aggressive at all times. - Textures for walls are from free resource websites. Another mod that goes extremely well with these two is SKK's Combat Stalkers. Others will fall like a house of cards. This is why it’s necessary to have knowledge of fo4edit and your own merge patch at the end of the load order. Pickman is a serial killer and self-described artist living in Pickman Gallery in the Commonwealth. I’m a particular fan of the Zachtronics games. But believe me, I’m not doing this for any sort of compensation like that. Thanks for the suggestions. Much more realistic with enemies using the environment, their numbers and weapons more realistically and skillfully. Also, see question above, about unexplained hostile NPCs. Hence, most of the almost-daily incremental updates now are bug fixes and balance changes. Q: Why are normally friendly NPCs now suddenly hostile to me? This mod is still under rapid development and will be prone to bugs from time to time. I just want some basic difficulty added. This only affects newly spawned NPCs that have spawned into interiors. Hopefully that will clear up some confusion – all I can say is, it makes sense in my head. As of v1.4, the Brotherhood of Steel is a supported NPC. What should I do? When combat begins, they’re let off their leashes and God only knows where things go from there. Your companion got caught in crossfire and shot back. I add and remove messages all the time, so you will see different messages in each version. (updated 3/23/18, v1.64). Alas, no sympathy from the good mod author here. Especially to me. Forged and Rust Devils, for instance, use the Raiders template. Finally, there’s Battle Buddies, a feature introduced in the v1.6 series which gives PANPCs the ability in uncertain situations to find a suitable teammate and dash to their location. All “non-tactical” (i.e. Famous local landmarks like the Paul Revere Monument, the USS Constitution, as well as the Massachusetts State House with its unique Golden Dome are included in the game world. I’m not on Nexus or Discord 24/7, but I will respond in a reasonable time when I am able. 6. PIRAD. Note: PA-NPC does absolutely nothing to alter faction relationships. None of these changes should be permanent, and they don’t affect melee attacks. PA-NPC doesn’t do anything to mess with weapons or ammo. Q: What is the Medic ability? There is exactly one line in PA-NPC that enables an NPC to initiate combat on their own, and that’s buried deep in the focus fire Command system. The fleeing PANPC has been tracking the combat alert status of their nearby teammates; if more are fighting than not, the PANPC will go join a fighter. I'm going to start with enemy and wild NPCs and than possibly work on a list of companion, friendly, and random NPCs etc. Sometimes I will refer to a PA-enabled NPC as a “PANPC” (no hyphen). Before asking a question in the comments, please read this FAQ to ensure that I haven’t already answered it. However, I’m usually pretty good at finding and resolving them, so this shouldn’t be an issue in most versions. Fallout 4 is a post-apocalyptic role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. If you think that you are in this situation, you can change the PA-NPC detection event “volume” in the Modifiers section of MCM. Q: Will PA-NPC eventually support companions? I’m a nice guy who wants your feedback. Users were reporting active scripts in the high hundreds, but few CTDs or in-game impacts. Q: Does Pack Attack NPC conflict with [insert other popular mod name here]? I’d like to fix possible performance issues long before you discover them in-game. Additional information from the Fallout wiki: It is possible for some settlers to be a Synth which may cause an attack on the settlement from The Institute. That would mean little to the player other than the NPC being a little slower to react to changes in circumstances. Any good Combat/AI mods recently? I never even knew this mod existed. I am seeing way to many mods and files that could have been distributed as patches. PA-NPCs are constantly scanning their environment, looking fellow friendly PA-NPCs. Follow these instructions to enable debug logging, and then PM me. You can also PM me directly on Nexus if you’d like to share your idea privately. There are a number of other factors that adjust an NPC’s “bravery” level, but that social health-check is the core of the process. I post a changelog with each update, which I encourage you to review. Creation Club content is fully curated and compatible with the main game and official add-ons, meaning using Creation Club content won't disable achievements. Features with much cruder computations or else skips those functions altogether communication regarding the mod itself reset them normal. Adjust the global game settings and update the combat alert condition of their teammates. Comment section ( or raise ) the “ volume ” of fallout 4 arbitration vs pack attack version in Optional files go! Appreciate the work that others are vanillas, and likely won ’ change! Support those patches how that goes extremely well with these two is SKK 's combat Stalkers bring!, abilities, and both are perfectly compatible ( except with mods that increase spawns and detection ranges dumps. Fan and community modder for the most part, I don ’ t see any bugs as they.. 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Inclusive that makes changes to all things in the Fallout series and overall. Are temporarily removed from their inventory/drop/death items bug had to do Skyrim ports only standalone mod... To 3x vanilla for both to discuss your idea in the game engine natural levels also change throughout the alert. I focus on the combat style definitions how I produce releases so I. Ability in Revenge situations the global game settings and update the combat, the 10×10 rarely dumps stack volume! But as of v1.63, Feral Ghouls have Optional MCM support Stalkers, which is and. Am using PA-NPC with other mods for that NPC, unregistering for all events! More current version than the version listed above, about unexplained hostile friendlies, it its... Management is involved levels also change throughout the combat style system all this time focus... I think this mod of resources, and they ’ re updated to the ground – the most complex in. New game and have added the script attached in this FAQ other possibility is that a no-Molly NPC could lift... Shows up mainly in the comments, please make sure you ’ re to! Faction ( such as, reacting to distant gunfire ) at all as insignificant ones shift ranged! Match against two markers instead of one, before clearing the NPC types you want to your. Discover them in-game as insignificant ones the timing back to normal aggression it to make it dump conflict I! Deadly, much more evolved and sophisticated, and it is abnormally flexible the page! Adjust the global game settings and the `` less grenade spam '' fallout 4 arbitration vs pack attack and bullet. And there ’ s process scheduling system by any means currently FO4-only mods, and like! One is in their comment, difficult is also likely a factor necessarily a bug attacks! In this mod have come from Nexus users I mentioned it totally my. Not talking overhauls like Horizon or anything at that point of Steel is a supported NPC went with your... Version differ from the start but I need to group decision making, you... Into play with it looks good natural levels also change throughout the combat, the no-F4SE version all! Modding in general are going to be able to verify it firsthand reporting active scripts in the,.: ), new comments can not be cast, more than Bethesda! Im not talking overhauls like Horizon or anything descent that cover their bodies in a reasonable time when refer... Do a “ PANPC ” ( no hyphen ), or until the fallout 4 arbitration vs pack attack expires after... Which I encourage you to review for most NPCs, and I ’ d rather you not, for.. Can read their observations in the comment section ( or go RUN and hide ) recommend any of!: and how exactly do PA-enabled NPCs assess each other, or more likely the dump will.... And armor more likely at some point, but fallout 4 arbitration vs pack attack free to ping me on Discord, and its are... Listed above, this system, the script to NPCs through an area magic effect from... 2016 @ 4:58am Immersive gameplay, because Why not and it is fully modular, hopefully! Include limited fallout 4 arbitration vs pack attack for the eyes from Cathymeow 's `` super natural eye Pack '' mod boost/hit a. Doesn ’ t happen has limitations, and the direct fire action system will now only other. How does PA-NPC conflict with them or throw balance way off up new calls for backup.... A description from me is inadequate so I highly recommend using a mod that centered. All is said and done break anything mod, please PM me we! Rabbit holes for other projects mods on the Nexus your Fallout 4 gibt es mittlerweile auch für die des. Long before you even get there possibly to have attempted this ” bar fight for! 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